2 : Guild
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Guild Treks are open world guild missions where members work together to find several locations across Tyria within a set minute time limit. These locations are randomly chosen from a list of 186 possible locations. Guilds must find five locations for the first tier, fifteen for the second, and thirty for the third and final tier.
Any player with the 'Mission Control' permission for their Guild Rank can trigger the trek from the guild missions tab of the guild panel. Guild members can view the target locations using the missions tab or share the information via chat or other means. Each location is stamped with a yellow sparkling mark that is only visible during a trek if it is one of the target locations. It can be stamped on the ground or wall. Once found, the guild member must interact with it once to claim the mark. Pressing the keybind multiple times will reset the cooldown of the mark, so only interact one time and wait several seconds for credit to be given.
The locations do not have to be found in order, so guild members are encouraged to split up and search for the locations individually. All locations can be found in the open PvE world, although they may be found on land, underground, or even underwater. Jumping may be required to reach some locations, and a few require the completion of a jumping puzzle.
Guild Puzzles are instanced guild missions where members work together to complete a large multi-room puzzle with various elements, including jumping sections. They are very similar to an advanced mini-dungeon with multiple sections, such as Flame Temple Tombs or Vexa's Lab, but require the coordination of multiple players to complete.
Any player with the 'Mission Control' permission for their Guild Rank can trigger the puzzle from the Guild Missions tab of the guild panel, at which point the guild has a time limit in which to complete it. Guild puzzles are instanced to each guild that initiates the puzzle. Once started, a flag at the entrance to the guild puzzle will transport members to the instance.
Guilds are a great way to connect to a community and make new friends. Each guild has its own chat channel and list of members to see who's available to play with. Members can cooperate to obtain a guild hall and purchase upgrades such as leveling bonuses, shared item vaults, and the ability to throw a party.
To create a guild, open the guild panel (G) and click on the "Create Guild" button. You will be asked to enter a guild name (up to 31 characters) and a tag of up to four characters. Guild tags are not unique, but guild names are. Alternatively, speak to a Guild Registrar in any of the major cities. It costs 1 to create a guild. You will be unable to create a guild while representing another, so you must "Stand Down" before creation. The guild emblem may be changed by speaking to a Guild Registrar.
The rank of Leader is automatically assigned to the creator with all guild privileges. The leader may invite additional members and promote them to any guild rank including that of leader. If there are no leaders in a guild then a member with the next highest rank is automatically promoted to leader.
If you are the last member to leave a guild then it will be immediately disbanded, deleted and unrecoverable, including all upgrades and anything in the vault. A guild with the same name can be created immediately afterwards.
Guild membership is administered at the account level, and an account can hold membership in up to 5 guilds. Joining a guild requires an invitation sent from an existing member of the guild with "Admin Lower Ranks" privilege. Your open invitations can be found on the front tab of the guild panel, on the left, under "Invitations."
Initially, each guild is limited to 50 members. You can purchase the following capacity upgrades by speaking to a Guild Registrar in any of the major cities or WvW, only if the guild membership is at least 80% of the current maximum size:
To represent a guild, open the guild panel. On the sidebar, the "Account Guilds" tab list of all guilds your account is a member of. Select one and then click the "Represent" checkbox to the left of the guild name. You must do this individually for each character, since joining a guild does not automatically require you to represent it. Similarly, newly-created characters will not represent a guild until you select one for them.
Each guild can organize members into ranks. Three ranks are defined on guild creation. Their initial titles and permissions are given below. Up to 10 ranks can be created. Titles and permissions of lower ranks can be customized by any guild member with the "Edit Ranks" privilege.
To change an individual member's rank, open the guild roster and right-click their rank icon. Leaders can revoke leadership privileges from themselves, keep this in mind while editing ranks or promoting members.
The guild level is displayed in the guild panel. It increases from 0 (at creation) to 69, depending on the creation of a guild hall and the upgrades that are made to it. Each guild level requires N * 100 Guild Experience points (GXP), which has a progress bar in the guild panel under the guild level. 35 GXP are earned from the completion of each guild hall upgrade, except 100 GXP are earned for each building restoration. Guild level is a prerequisite for starting guild upgrades, currently guild level 40 is enough to build any upgrade (if all other requirements are met), and maximum guild level is 69 (6985 GXP).
Guilds can create a Guild Vault, providing 50 storage slots shared by all members of the guild with sufficient privileges. Additional upgrades can be built that increase this space to 250 slots. The Guild Vault is accessed by speaking to a Guild Banker, located near Banks in major cities. It can also be accessed in World versus World by speaking with the NPC Guild Master.
Guilds are strategically important in World versus World. They can build upgrades that provide enhancements to both players (Guild Enhancement: World Experience) and objectives (resource camp, tower, keep or castle). Only objectives that have been unlocked in a guild's War Room may be claimed by those with sufficient privilege. Thereafter, timer-unlocked enhancements that have been completed by the guild become automatically available much faster then automatic objective upgrades. Objective auras are immediately available to all allied players at the objective. The enhancements may significantly improve the defenses of any objective, enabling a team to control objectives longer and more rapidly increase their War Score.
Guilds can build a "Guild Emblem Template" upgrade that allows members with the appropriate permission to create or modify an emblem for the guild by speaking to a Guild Registrar or clicking their emblem from the guild menu. Emblems consist of a two-color symbol overlaid on a single-color background pattern.
After an emblem is created, it will display in the guild panel and on any objective claimed by the guild in WvW. After building the Guild Armorer Contract or Guild Weapons Contract upgrades, members can purchase armor or weapons, respectively, that will also display the guild emblem.
Added in the Flame and Frost: The Gathering Storm update, these missions require co-operation of guild members to complete. They allow members to earn Guild Commendations and the guild itself to earn Favor.
There are many different types of guilds that are accepting new members. Rather than choosing at random, you may wish to find one that is closest to your personal preferences. Other players, recruiting for their guilds, may frequently post messages in map chat that are visible to all players in a zone. You may whisper (/w) chat such a guild recruiter questions to determine the best match for you (there are limitations on the whisper feature for Free accounts).
Guilds may be loosely split into 3 groups, PvX, "Preference" and "Hardcore". Many guilds try to be all things to all players. These PvX (Player versus Anything) guilds have members interested in all aspects of the game. They are best for newer players who do not yet know what aspect of the game interests them the most. "Preference" guilds focus on one major aspect of the game, while still supporting members pursuing other game aspects. Finally, "Hardcore" guilds ask all members to regularly participate in the aspect of the game which is their focus. If this is your main interest then "Hardcore" may be the place for you.
Remember, you may join up to 5 guilds per account and use the guild panel to switch representation between them as you choose. Determine the pros and cons of each guild and where you are most comfortable. If you are able to join guild missions at the time set by the guild then you will receive valuable rewards including coin, equipment and guild commendations that may be used to purchase beneficial items from the Guild commendation trader or the Guild Trader.
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Guild Halls are places where your guild members can meet to "hang out" and chat, but they are also highly useful spaces. For example, with the right amenities the space can be used to repair your gear, do your banking, craft items, travel to other zones, and much more. Halls are a huge, shared status item.
Guild halls vary in size, layout, lighting, and textures on the floors, walls, and ceilings. Over the years since guild halls were introduced, numerous styles and ways to obtain halls have been added. Below you will find summaries of each style and the core information about all halls. 781b155fdc